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 KS30 6 people Cardian Fight

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Masculin Nombre de messages : 310
Age : 44
Localisation : Bordeaux
Date d'inscription : 05/12/2007

KS30 6 people Cardian Fight Empty
MessageSujet: KS30 6 people Cardian Fight   KS30 6 people Cardian Fight EmptySam 13 Juin - 18:40

KS30 6 people Cardian Fight 180px-Queen_of_Cups



Donc ca c'est pour le Royal Ramble qui drop le ori ingot a 100%
ce serait cool de le faire donc 6 fois, une fois chacun.

C'est un KSNM contre 6 cardians.
Merci de me dire quelles sont vos creneau pour placer ces 6 runs, merci.


arch
gulk
kaka
gozu
???
???

Lien fight et drop : Fight et drops


Je copie-colle la page strategies pour voir ce qu'on peut faire avec nos jobs :



WARNING wall of text
========================================


Working Job Combinations

* PLD/WAR, WHM/WAR, WHM/SMN, SAM/NIN, WAR/NIN, PUP/NIN (Any 3 DD's sub Ninja work)
* WHM/SMN, PLD/WAR, RDM/BLM, 2x SAM/NIN, MNK/NIN

Two kiters

Party setup was: WHM, RDM/NIN, SMN, 3x DD/NIN (even better if a DD/NIN is replaced by a second SMN)


Strategy:

WHM should stay back until pull occurs to avoid Sleepga. RDM/NIN fully buffs up at the start of the fight and pulls the King of Coins with Dispel and kites it back to the start. The SMN puts Fenrir on Queen of Cups and solos at the start. Once at the start, RDM/NIN should immediately recast shadows regardless of where the King of Coins is (it usually takes off two shadows per hit -- two melee attack rounds means all shadows are gone AND Stoneskin is gone with about 50 dmg taken). It is recommended that the RDM does Ichi > Ni -- there is heavy enmity decay if you get hit for full damage and the King will head back toward the main party. One single Dispel from the start is all you need to keep the cardian's attention; don't bother casting other spells. The SMN should have absolutely no problems soloing the Queen of Cups (in fact, they may even be able to trigger Benediction before the main group even attacks it). Once the kiters have their respective mobs, take out the Queen of Batons with skillchains at the center of the BC.

Once the Queen of Batons is dead, kill the King of Coins; the RDM should help heal during Chainspell. After the King of Coins is killed, finish off the Queen of Cups.


Strategy Pros:

- Very easy to kite with RDM/NIN fully buffed, including spike spells; SMN will have absolutely no problem soloing the Queen of Cups. - No Bind or Gravity needed, so all mobs are extremely squishy upon engagement. - Even if the RDM loses the attention of the King of Coins, by the time it makes it back to the the main party the Queen of Batons should already be dead or close to being finished off. - Afflatus Solace really helps when shadows are down.

Strategy Cons:

None, really. Even with a dead DD, it is still possible to win the BC with 5 members alive without further deaths.


PLD+RDM Kite

Party setup was: WHM/SMN, PLD/WAR, RDM/BLM, 2x SAM/NIN, MNK/NIN The DD's can be interchanged, but it's suggested they sub NIN.

Strategy:

PLD vokes the Kings of Coins (Rdm). Kites it down towards the start and back up toward the circle. RDM grabs hate on the Queen of Cups (Whm). Pulls it down towards the start area. The Queen will not get within melee range, only casting. Keep up Stoneskin and Blink, you should be fine. DDs will grab the Queen of Batons (Blm). 3-5 WSs should take it out quickly.

DDs will then switch focus to the King, which should have been just been kited back to the circle. At this time the Rdm can move past the Queen up towards the circle to help heal. She might take a swipe at you as you pass but will still stay out of melee range after. Keep an eye out for "Deal Out" which will reset hate so your Whm doesn't get beat on. Otherwise just melee away.

Rest after King goes down, while the Rdm still kites. When you're good, go and beatdown on the Whm Queen. Whm watch out cause the Queen of Cups has a added effect occasionally to her melee attacks which will silence and cannot be removed.

Strategy Pros:

* Less damage taken due to kiting weaker casters and burning BLM first.

Strategy Cons:

* Kiting the RDM mob will likely mean PLD loses most of his buffs due to dispel requiring mages(or the pld) to waste mp on rebuffs after the kill

Went 6/6 on this.
PLD Kite

Party setup was PLD/WAR, WHM/WAR, WHM/SMN, SAM/NIN, WAR/NIN, PUP/NIN (Any 3 DD's sub Ninja work)

Strategy:

Pld/War starts off by Provoking the King of Swords. (Pld type) Proceeds to kite the King around the large BC circle. Use Sentinel, Defender and Rampart to minimize damage taken.

Whm/War Provokes Queen of Cups and takes back to the entrance circle. Simply hold there by curing yourself.
(Could be done with Rdm/War also)

3 DD's attack Queen of Batons. Whm/Smn heals party. Recommended that the Whm uses poison potions, as the Queen will use Sleepga. Once Queen of Batons is dead, DD's run back to entrance circle and fight the Queen of Cups. Whm/Smn stays in large circle to heal the Pld kiting the King. Regen 3 is recommended. Watch for hate reset.

DD's kill Queen of Cups at entrance. Queen will use Benediction at about 50% health. Once Queen is dead, head back to the main BC to help kill the King.

King of Swords has VERY high Def. It will also use Deal Out multiple times to reset hate. War/Nin and Pld/War work together to keep King off of the mages. At about 50% HP, the King will use Invincible. If Pld/War has hate, you can use Sentinel again, or if REALLY low on HP, Invincible. Once King's 2 hour is over, continue to hit away. King is long fight, but not all that difficult.

Foods and Armor Suggestions

Poison Potions for Whm/Smn healing main party against the Queen of Batons.

Yag drinks for all mages, Paladin included during King fight.

Paladin eat Tav taco for defense. Also I found while kiting that an all-out Def gear up helped minimize damage. Earth staff, due to fact that shield is useless kiting. However, when fighting/tanking the King, switch to sword/shield.

Can't stress this enough, DD MUST sub /nin. This helps whm's conserve MP healing. HP's can drop FAST if the Cardigans use Bludgeon.

Strategy Pros:

* King of Swords does not have Dispel ability King of Coins (Rdm type) spams.

Strategy Cons:

* King of Swords has major defense--taking a longer time to kill, causing more curing and a higher chance for your healers to be killed when Deal out is used.


Two Whm's gives higher MP pool to work with. Rdm/War also provides Refresh during King fight if desired.

Whm's make sure Reraise is up. Things can get messed up if King uses Hate Reset while Paladin is kiting and turns on the Whm.
Other Strategies

The 3 DD's can be just about any job you have. I assume Mnk/Nin, Blu/Nin using ONLY physical spells, Drk/Nin, etc., would work well. Sam/Nin x3 might be fastest route to killing due to Meditate, Third Eye, etc.

Went 6/6 on this strat. Fun fight. Smile
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Masculin Nombre de messages : 310
Age : 44
Localisation : Bordeaux
Date d'inscription : 05/12/2007

KS30 6 people Cardian Fight Empty
MessageSujet: Re: KS30 6 people Cardian Fight   KS30 6 people Cardian Fight EmptyDim 28 Juin - 14:01

annulé par manque de peuple.

et j'ai eu mon token entre temp
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