| | Altana Festival in Osaka: Super Ultimate Complete Guide +1 | |
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+3Reci tarufrancais seijichou 7 participants | Auteur | Message |
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seijichou Demi Dieu (Déesse)
Nombre de messages : 1418 Age : 45 Localisation : here and there Date d'inscription : 07/02/2006
| Sujet: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 12:23 | |
| http://www.bluegartrls.com/forum/viewtopic.php?f=2&t=25584 Campaign - Citation :
First, regarding Campaign, it will be a large-scale system that sets the stage for the battles of Vana’diel’s past. Players from San’dOria’s Royal Army, Bastok’s Republican Forces, or Windurst’s Federation, will all fight together under the Allied Forces of Altana against the Beastman Confederate.
Image ^The Wings of the Goddess Region Map. Here you will not use Conquest, but wage battle under the new Campaign system.
It plays out similar to Conquest, with individual battles taking elements from Besieged in Al Zahbi. Mixing these aspects together, Square Enix has created a whole new system for this expansion.
The flow of Campaign basically follow that of Conquest, in that it works on weekly cycles. The division of power for each area changes depending on the outcome of skirmishes between the Allied Forces of Altana and the Beastman Confederate. After a week’s time, each area has its total calculated and the results determine who holds power over which region for the following week. The overall winners or losers will they attain an advantage (or disadvantage) in the coming battles. One example is that those with greater forces will be able to obtain higher rank Campaign Missions. Also, Players will receive “Alliance Points” and experience points based on their performance.
Image ^Players reach the past in Wings of the Goddess by travelling through a “Cavernous Maw.” They are located everywhere in Vana’diel, and after fulfilling certain conditions, they can be used free of charge.
Campaign is broken up into four separate events. First, is Campaign Battle. This is when a target area randomly erupts into conflict. Previous screenshots have depicted this event, (such as the Orcs battling in Ronfuare). Basically, you participate in a fight similar to Garrison, but are restricted to a certain area of space like in Besieged.
As for the system governing all of this, instead of Signet or Sanction, there will be a completely new magic cast upon you, which eliminates experience loss upon death. Like Besieged, you can participate as you please from start to finish. Your activity in battle will determine what rewards you receive. It’s perfect for casual users and beginners to jump in and play.
The second type of event is Campaign Missions. These are meant to earn one an advantage in Campaign. If Campaign Battles are like Besieged, then Campaign Missions are more like Assault.
These missions are available based on conditions met through improving rank, war situation, military policy, domestic policy, division of power for areas, and Scout. These missions can also scale to meet the needs of a wider variety of players than Assault, which was generally limited to 3 or more level 50+ players. There are Campaign Missions you can solo, complete with low level players, set to short periods of time, or enjoy without battles. There is much more variation incorporated into the missions this time around.
The system is similar to Assault in that you use tickets to undertake a challenge, but the big difference is that only the Leader’s ticket is used up. Therefore, a party of six players could tackle the same mission six times in a row if they wanted. The rewards boost your “fame” in some way, but the results are unclear. (different than present-day fame)
The third type of event within Campaign is called Scout. Just like the title, you will be seeking out “scout” NPCs unaffiliated with the Allied Forces of Altana in Field Areas and Dungeons. Upon meeting them, you will attempt to convince them to join the Alliance, which can produce beneficial effects for your country. Furthermore, you may just run into some unexpected characters and get a look into their past. It sounds like this particular event will make great use of NPCs.
The fourth event within Campaign is Survey. This system makes use of the opinions of adventurers to determine national policies and military action. Each week, adventurers are tallied, and the results determine the course of action their nation will take the following week. Campaign Battles and Campaign Missions will become available based on the findings from Survey. For instance, questions like, “What areas should we invade?” or “What battle strategies should we employ?” or “What techniques should we develop?” will all have an effect on national policy. It lets the players control the course of the game, and should prove to be a great addition to Campaign. | |
| | | seijichou Demi Dieu (Déesse)
Nombre de messages : 1418 Age : 45 Localisation : here and there Date d'inscription : 07/02/2006
| Sujet: Re: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 12:27 | |
| DANCER^During the Talk Section, they displayed a battle scene with Dancer. In the movie, the Dancer used “Drain Samba” to absorb HP as it fought the enemy. Finally, all the guys who were (eagerly?) awaiting, were shown male Artifact Armor for Dancer. It was also revealed that each sex and race will receive their own sets of specific dancing motions. The AF has the same basic design for males and females, with red and black colors with tights. On a female, the costume looks quite natural, but for males it’s a little hard to swallow. Anyway, there are four different motions to dancing, and each race has their own unique styles and finishing poses. The Job has a variety of abilities and functions. “Dance” lets you heal party members and endow them with a number of beneficial effects. “Step” is used to enfeeble enemies, and adds an Additional Effect to the Dancer used in conjunction with “Flourish.” All these actions require the consumption of TP to activate. In other words, a Dancer must fight on the front lines, accumulating TP from the enemy. Within “Dance” there are various moves like Samba, Waltz, and Jig. In the demonstration, we saw Drain Samba absorb HP and Haste Samba grant the effect of Haste. “Step” and “Flourish” are used together as a set. When using “Step,” the Dancer receives the bonus status of “Finishing Move,” and can utilize that condition to perform “Flourish.” All this new terminology is a little tough to take in, but the point is that “Dance” buffs members, “Step” enfeebles enemies, and “Step” is capped with a “Flourish,” allowing a Dancer to adapt their strategies along with the flow of battle. The effects of “Flourish” range from a Provoke effect, Weapon Skill strengthener, TP conversion, and Skillchain openers. With this variety of effects, Dancer looks to have a great many benefits to front-line attackers. Dancer Artifact Armor Image Image Dancer Artifact Armor for Hume Males has finally made its appearance. From the looks of it, you’ll need to summon more courage than it took to wear Puppetmaster AF. Their dancing motions are slightly different than that of females. | |
| | | tarufrancais Tank stagiaire
Nombre de messages : 520 Age : 37 Date d'inscription : 06/11/2006
| Sujet: Re: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 12:29 | |
| - Citation :
- Macro Palette
The Macro Palette will be increased from 200 entries to 4000. The current set of 200 entires will be multiplied across "books," labeled Book 1 ~ Book 20. Book names can be changed by the player.
Gobbie Bag Expansion The current inventory limit will be increased from 60 to 70.
Mog House You will be able to bring friends into your Mog House. On the screen, a party of 6 members were shown in a Mog House. In the background a snowman could be seen.
OMG!!!!!!!!!!!! | |
| | | seijichou Demi Dieu (Déesse)
Nombre de messages : 1418 Age : 45 Localisation : here and there Date d'inscription : 07/02/2006
| Sujet: Re: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 12:39 | |
| SCHOLAR - Citation :
- ^Scholar’s demonstration movie treated us to the effect of White and Black Grimoire, as well as its own unique skills. With Black Grimoire active, the Scholar used “Chapter: Elemental Presence” 精霊光来の章, which allows single target Enfeebling and Dark magic spells to be cast as AoE.
Support happy players have been eagerly awaiting a job like Scholar, a new back-line job that functions like Summoner. Throughout the Crystal War, these tacticians utilized great tomes, known as Grimoire, to guide their military strategies. They are experts at wielding both White and Black magic.
The foundation of a Scholar is comprised of the “White Grimoire” and “Black Grimoire,” two abilities that are used to enhance White Magic and Black Magic respectively. There is no time limit to these abilities, so a player can freely switch between White Mage mode and Black Magic mode as the battle progresses. By the way, Scholar’s mainly use Staves and Clubs, and the book is simply an effect generated through use of their abilities. They cannot attack with books as Scholars did in Final Fantasy III.
Upon using “White Grimoire,” White Magic casting time is shortened, MP cost is lowered, and the player’s Healing/Divine/Enhancing magic skills are all raised. Also, there is a limit on what magic can be used while the White Grimoire is in effect. The Black Grimoire is the Black Magic version of this. As a penalty, the line of magic opposite to the Grimoire receives an increase in MP cost and lengthened casting times. While a Grimoire is active, a Scholar gains access to a number of unique abilities, such as magic which can alter the designated weather for a target party member and a powerful DoT spell. The weather magic allows a player to ignore the current weather for all intents and purposes. Moreover, it allows the use of equipment that has special latent effects under certain weather conditions.
Now, when the Grimoire effect was unleashed, a wave of awe washed over the entire conference hall. Under the White Grimoire, Stoneskin completed casting at only 40% of the casting gauge. Under the Black Grimoire, Gravity became Graviga (an AoE version of Gravity). The possibilities immediately captivated the audience. With White Grimoire or Black Grimoire as a support job, there is an unknown number of benefits one can find for key spells like Bind, Haste, Raise, Stun, or Ancient Magic. No doubt, Scholar is an amazing force to join the line of support jobs.
AMIIGA................. ( | |
| | | seijichou Demi Dieu (Déesse)
Nombre de messages : 1418 Age : 45 Localisation : here and there Date d'inscription : 07/02/2006
| Sujet: Re: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 12:47 | |
| et lol th:
Q: Do multiple instances of Treasure Hunter in a single party increase the chances of a drop? When exactly does the effect of Treasure Hunter take place? A: When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains. | |
| | | Reci Papa lvl 75
Nombre de messages : 998 Age : 48 Date d'inscription : 08/04/2006
| Sujet: Re: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 13:08 | |
| ouai ben je persiste scolar ca à l'air bien | |
| | | seijichou Demi Dieu (Déesse)
Nombre de messages : 1418 Age : 45 Localisation : here and there Date d'inscription : 07/02/2006
| Sujet: Re: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 13:15 | |
| - Reci a écrit:
- ouai ben je persiste scolar ca à l'air bien
Si c'est bien ce qui a ete annoncé oui c bien mais souvenez vous du cor qui devait utiliser les haxagun ca avait l'air top aussi.... dance tp based==> sam/dnc ou dnc/sam | |
| | | Momo The king(queen) of the post
Nombre de messages : 381 Age : 40 Localisation : St Etienne Date d'inscription : 07/07/2006
| Sujet: Re: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 13:51 | |
| il est bien altor en AF dancer | |
| | | hinuky Demi Dieu (Déesse)
Nombre de messages : 996 Age : 45 Localisation : montpellier Date d'inscription : 04/12/2006
| Sujet: Re: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 14:06 | |
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| | | Emilia Membre des Posteurs Anonymes
Nombre de messages : 294 Date d'inscription : 17/02/2006
| Sujet: Re: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 16:04 | |
| ptdr on pourra enfin raisega =p mais a part ca je vois pas l'intérêt d'avoir les magies noires en ga sauf certains cas particuliers mais c'est pas en exp PT que ca apporte quoique ce soit. | |
| | | Luxxion The man with the Bonnet
Nombre de messages : 2945 Age : 43 Localisation : Asnièresssss Date d'inscription : 06/02/2006
| Sujet: Re: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 17:08 | |
| - Emilia a écrit:
- ptdr
on pourra enfin raisega =p mais a part ca je vois pas l'intérêt d'avoir les magies noires en ga sauf certains cas particuliers mais c'est pas en exp PT que ca apporte quoique ce soit. Divine Might et autres BC du meme genre pour balancer des AM II-ga comme dit seiji Warp-ga ca serait fun aussi Gravity-ga pour se barrer sur des ennemis qui resistent sleep ou en BC encore. Aspir-ga ca peut servir aussi en BC Et puis pour les blm xp party, tu peux voir pas mal d'utilisations aussi je pense | |
| | | Emilia Membre des Posteurs Anonymes
Nombre de messages : 294 Date d'inscription : 17/02/2006
| Sujet: Re: Altana Festival in Osaka: Super Ultimate Complete Guide +1 Lun 5 Nov - 18:50 | |
| il parait ke burst II ga n'existera pas car ca serai trop puissant et je comprends bien pi burst II c'est un spell qu'on obtient grace aux merit points. | |
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